Update documentation's "Prints" comments after #47502

This commit is contained in:
Micky
2024-11-11 18:21:40 +01:00
parent 893bbdfde8
commit d90f045d24
14 changed files with 84 additions and 84 deletions

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@ -46,8 +46,8 @@
[gdscript] [gdscript]
var box = AABB(Vector3(5, 0, 5), Vector3(-20, -10, -5)) var box = AABB(Vector3(5, 0, 5), Vector3(-20, -10, -5))
var absolute = box.abs() var absolute = box.abs()
print(absolute.position) # Prints (-15, -10, 0) print(absolute.position) # Prints (-15.0, -10.0, 0.0)
print(absolute.size) # Prints (20, 10, 5) print(absolute.size) # Prints (20.0, 10.0, 5.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var box = new Aabb(new Vector3(5, 0, 5), new Vector3(-20, -10, -5)); var box = new Aabb(new Vector3(5, 0, 5), new Vector3(-20, -10, -5));
@ -96,12 +96,12 @@
var box = AABB(Vector3(0, 0, 0), Vector3(5, 2, 5)) var box = AABB(Vector3(0, 0, 0), Vector3(5, 2, 5))
box = box.expand(Vector3(10, 0, 0)) box = box.expand(Vector3(10, 0, 0))
print(box.position) # Prints (0, 0, 0) print(box.position) # Prints (0.0, 0.0, 0.0)
print(box.size) # Prints (10, 2, 5) print(box.size) # Prints (10.0, 2.0, 5.0)
box = box.expand(Vector3(-5, 0, 5)) box = box.expand(Vector3(-5, 0, 5))
print(box.position) # Prints (-5, 0, 0) print(box.position) # Prints (-5.0, 0.0, 0.0)
print(box.size) # Prints (15, 2, 5) print(box.size) # Prints (15.0, 2.0, 5.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var box = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 5)); var box = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 5));
@ -138,15 +138,15 @@
[gdscript] [gdscript]
var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8)) var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8))
print(box.get_longest_axis()) # Prints (0, 0, 1) print(box.get_longest_axis()) # Prints (0.0, 0.0, 1.0)
print(box.get_longest_axis_index()) # Prints 2 print(box.get_longest_axis_index()) # Prints 2
print(box.get_longest_axis_size()) # Prints 8 print(box.get_longest_axis_size()) # Prints 8.0
[/gdscript] [/gdscript]
[csharp] [csharp]
var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8)); var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8));
GD.Print(box.GetLongestAxis()); // Prints (0, 0, 1) GD.Print(box.GetLongestAxis()); // Prints (0, 0, 1)
GD.Print(box.GetLongestAxisIndex()); // Prints 2 GD.Print(box.GetLongestAxisIndex()); // Prints Z
GD.Print(box.GetLongestAxisSize()); // Prints 8 GD.Print(box.GetLongestAxisSize()); // Prints 8
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
@ -175,15 +175,15 @@
[gdscript] [gdscript]
var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8)) var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8))
print(box.get_shortest_axis()) # Prints (1, 0, 0) print(box.get_shortest_axis()) # Prints (1.0, 0.0, 0.0)
print(box.get_shortest_axis_index()) # Prints 0 print(box.get_shortest_axis_index()) # Prints 0
print(box.get_shortest_axis_size()) # Prints 2 print(box.get_shortest_axis_size()) # Prints 2.0
[/gdscript] [/gdscript]
[csharp] [csharp]
var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8)); var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8));
GD.Print(box.GetShortestAxis()); // Prints (1, 0, 0) GD.Print(box.GetShortestAxis()); // Prints (1, 0, 0)
GD.Print(box.GetShortestAxisIndex()); // Prints 0 GD.Print(box.GetShortestAxisIndex()); // Prints X
GD.Print(box.GetShortestAxisSize()); // Prints 2 GD.Print(box.GetShortestAxisSize()); // Prints 2
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
@ -225,12 +225,12 @@
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var a = AABB(Vector3(4, 4, 4), Vector3(8, 8, 8)).grow(4) var a = AABB(Vector3(4, 4, 4), Vector3(8, 8, 8)).grow(4)
print(a.position) # Prints (0, 0, 0) print(a.position) # Prints (0.0, 0.0, 0.0)
print(a.size) # Prints (16, 16, 16) print(a.size) # Prints (16.0, 16.0, 16.0)
var b = AABB(Vector3(0, 0, 0), Vector3(8, 4, 2)).grow(2) var b = AABB(Vector3(0, 0, 0), Vector3(8, 4, 2)).grow(2)
print(b.position) # Prints (-2, -2, -2) print(b.position) # Prints (-2.0, -2.0, -2.0)
print(b.size) # Prints (12, 8, 6) print(b.size) # Prints (12.0, 8.0, 6.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var a = new Aabb(new Vector3(4, 4, 4), new Vector3(8, 8, 8)).Grow(4); var a = new Aabb(new Vector3(4, 4, 4), new Vector3(8, 8, 8)).Grow(4);
@ -275,8 +275,8 @@
var box2 = AABB(Vector3(2, 0, 2), Vector3(8, 4, 4)) var box2 = AABB(Vector3(2, 0, 2), Vector3(8, 4, 4))
var intersection = box1.intersection(box2) var intersection = box1.intersection(box2)
print(intersection.position) # Prints (2, 0, 2) print(intersection.position) # Prints (2.0, 0.0, 2.0)
print(intersection.size) # Prints (3, 2, 4) print(intersection.size) # Prints (3.0, 2.0, 4.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var box1 = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 8)); var box1 = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 8));

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@ -12,8 +12,8 @@
astar_grid.region = Rect2i(0, 0, 32, 32) astar_grid.region = Rect2i(0, 0, 32, 32)
astar_grid.cell_size = Vector2(16, 16) astar_grid.cell_size = Vector2(16, 16)
astar_grid.update() astar_grid.update()
print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(3, 4))) # prints (0, 0), (1, 1), (2, 2), (3, 3), (3, 4) print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (1, 1), (2, 2), (3, 3), (3, 4)]
print(astar_grid.get_point_path(Vector2i(0, 0), Vector2i(3, 4))) # prints (0, 0), (16, 16), (32, 32), (48, 48), (48, 64) print(astar_grid.get_point_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (16, 16), (32, 32), (48, 48), (48, 64)]
[/gdscript] [/gdscript]
[csharp] [csharp]
AStarGrid2D astarGrid = new AStarGrid2D(); AStarGrid2D astarGrid = new AStarGrid2D();

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@ -91,7 +91,7 @@
# Creates a Basis whose z axis points down. # Creates a Basis whose z axis points down.
var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0)) var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
print(my_basis.z) # Prints (0, -1, 0) print(my_basis.z) # Prints (0.0, -1.0, 0.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
// Creates a Basis whose z axis points down. // Creates a Basis whose z axis points down.
@ -112,9 +112,9 @@
[gdscript] [gdscript]
var my_basis = Basis.from_scale(Vector3(2, 4, 8)) var my_basis = Basis.from_scale(Vector3(2, 4, 8))
print(my_basis.x) # Prints (2, 0, 0) print(my_basis.x) # Prints (2.0, 0.0, 0.0)
print(my_basis.y) # Prints (0, 4, 0) print(my_basis.y) # Prints (0.0, 4.0, 0.0)
print(my_basis.z) # Prints (0, 0, 8) print(my_basis.z) # Prints (0.0, 0.0, 8.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f)); var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f));
@ -163,7 +163,7 @@
my_basis = my_basis.rotated(Vector3.UP, TAU / 2) my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4) my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
print(my_basis.get_scale()) # Prints (2, 4, 8) print(my_basis.get_scale()) # Prints (2.0, 4.0, 8.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myBasis = new Basis( var myBasis = new Basis(
@ -285,9 +285,9 @@
) )
my_basis = my_basis.scaled(Vector3(0, 2, -2)) my_basis = my_basis.scaled(Vector3(0, 2, -2))
print(my_basis.x) # Prints (0, 2, -2) print(my_basis.x) # Prints (0.0, 2.0, -2.0)
print(my_basis.y) # Prints (0, 4, -4) print(my_basis.y) # Prints (0.0, 4.0, -4.0)
print(my_basis.z) # Prints (0, 6, -6) print(my_basis.z) # Prints (0.0, 6.0, -6.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myBasis = new Basis( var myBasis = new Basis(
@ -360,9 +360,9 @@
) )
my_basis = my_basis.transposed() my_basis = my_basis.transposed()
print(my_basis.x) # Prints (1, 4, 7) print(my_basis.x) # Prints (1.0, 4.0, 7.0)
print(my_basis.y) # Prints (2, 5, 8) print(my_basis.y) # Prints (2.0, 5.0, 8.0)
print(my_basis.z) # Prints (3, 6, 9) print(my_basis.z) # Prints (3.0, 6.0, 9.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myBasis = new Basis( var myBasis = new Basis(
@ -454,7 +454,7 @@
[gdscript] [gdscript]
# Basis that swaps the X/Z axes and doubles the scale. # Basis that swaps the X/Z axes and doubles the scale.
var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2)) var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2))
print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6) print(my_basis * Vector3(1, 2, 3)) # Prints (4.0, 2.0, 6.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
// Basis that swaps the X/Z axes and doubles the scale. // Basis that swaps the X/Z axes and doubles the scale.

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@ -13,7 +13,7 @@
func test(): func test():
var callable = Callable(self, "print_args") var callable = Callable(self, "print_args")
callable.call("hello", "world") # Prints "hello world ". callable.call("hello", "world") # Prints "hello world ".
callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(node.gd)::print_args". callable.call(Vector2.UP, 42, callable) # Prints "(0.0, -1.0) 42 Node(node.gd)::print_args".
callable.call("invalid") # Invalid call, should have at least 2 arguments. callable.call("invalid") # Invalid call, should have at least 2 arguments.
[/gdscript] [/gdscript]
[csharp] [csharp]

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@ -201,13 +201,13 @@
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50) var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon polygon = Transform2D(0, offset) * polygon
print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)] print(polygon) # Prints [(50.0, 50.0), (150.0, 50.0), (150.0, 150.0), (50.0, 150.0)]
[/gdscript] [/gdscript]
[csharp] [csharp]
var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) }; var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) };
var offset = new Vector2(50, 50); var offset = new Vector2(50, 50);
polygon = new Transform2D(0, offset) * polygon; polygon = new Transform2D(0, offset) * polygon;
GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)] GD.Print((Variant)polygon); // Prints [(50, 50), (150, 50), (150, 150), (50, 150)]
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>

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@ -987,12 +987,12 @@
[gdscript] [gdscript]
var node = Node2D.new() var node = Node2D.new()
node.set("global_scale", Vector2(8, 2.5)) node.set("global_scale", Vector2(8, 2.5))
print(node.global_scale) # Prints (8, 2.5) print(node.global_scale) # Prints (8.0, 2.5)
[/gdscript] [/gdscript]
[csharp] [csharp]
var node = new Node2D(); var node = new Node2D();
node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5)); node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5f));
GD.Print(node.GlobalScale); // Prints Vector2(8, 2.5) GD.Print(node.GlobalScale); // Prints (8, 2.5)
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
[b]Note:[/b] In C#, [param property] must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the [code]PropertyName[/code] class to avoid allocating a new [StringName] on each call. [b]Note:[/b] In C#, [param property] must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the [code]PropertyName[/code] class to avoid allocating a new [StringName] on each call.
@ -1047,7 +1047,7 @@
var node = Node2D.new() var node = Node2D.new()
node.set_indexed("position", Vector2(42, 0)) node.set_indexed("position", Vector2(42, 0))
node.set_indexed("position:y", -10) node.set_indexed("position:y", -10)
print(node.position) # Prints (42, -10) print(node.position) # Prints (42.0, -10.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var node = new Node2D(); var node = new Node2D();

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@ -116,7 +116,7 @@
# Rotating the Transform2D in any way preserves its scale. # Rotating the Transform2D in any way preserves its scale.
my_transform = my_transform.rotated(TAU / 2) my_transform = my_transform.rotated(TAU / 2)
print(my_transform.get_scale()) # Prints (2, 4) print(my_transform.get_scale()) # Prints (2.0, 4.0)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myTransform = new Transform2D( var myTransform = new Transform2D(

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@ -213,9 +213,9 @@
<description> <description>
Creates a unit [Vector2] rotated to the given [param angle] in radians. This is equivalent to doing [code]Vector2(cos(angle), sin(angle))[/code] or [code]Vector2.RIGHT.rotated(angle)[/code]. Creates a unit [Vector2] rotated to the given [param angle] in radians. This is equivalent to doing [code]Vector2(cos(angle), sin(angle))[/code] or [code]Vector2.RIGHT.rotated(angle)[/code].
[codeblock] [codeblock]
print(Vector2.from_angle(0)) # Prints (1, 0). print(Vector2.from_angle(0)) # Prints (1.0, 0.0).
print(Vector2(1, 0).angle()) # Prints 0, which is the angle used above. print(Vector2(1, 0).angle()) # Prints 0.0, which is the angle used above.
print(Vector2.from_angle(PI / 2)) # Prints (0, 1). print(Vector2.from_angle(PI / 2)) # Prints (0.0, 1.0).
[/codeblock] [/codeblock]
</description> </description>
</method> </method>
@ -477,7 +477,7 @@
<description> <description>
Multiplies each component of the [Vector2] by the components of the given [Vector2]. Multiplies each component of the [Vector2] by the components of the given [Vector2].
[codeblock] [codeblock]
print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)" print(Vector2(10, 20) * Vector2(3, 4)) # Prints (30.0, 80.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -501,7 +501,7 @@
<description> <description>
Adds each component of the [Vector2] by the components of the given [Vector2]. Adds each component of the [Vector2] by the components of the given [Vector2].
[codeblock] [codeblock]
print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)" print(Vector2(10, 20) + Vector2(3, 4)) # Prints (13.0, 24.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -511,7 +511,7 @@
<description> <description>
Subtracts each component of the [Vector2] by the components of the given [Vector2]. Subtracts each component of the [Vector2] by the components of the given [Vector2].
[codeblock] [codeblock]
print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)" print(Vector2(10, 20) - Vector2(3, 4)) # Prints (7.0, 16.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -521,7 +521,7 @@
<description> <description>
Divides each component of the [Vector2] by the components of the given [Vector2]. Divides each component of the [Vector2] by the components of the given [Vector2].
[codeblock] [codeblock]
print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)" print(Vector2(10, 20) / Vector2(2, 5)) # Prints (5.0, 4.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

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@ -215,7 +215,7 @@
<description> <description>
Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints "(3, -4)" print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints (3, -4)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -225,7 +225,7 @@
<description> <description>
Gets the remainder of each component of the [Vector2i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector2i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector2i(10, -20) % 7) # Prints "(3, -6)" print(Vector2i(10, -20) % 7) # Prints (3, -6)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -235,7 +235,7 @@
<description> <description>
Multiplies each component of the [Vector2i] by the components of the given [Vector2i]. Multiplies each component of the [Vector2i] by the components of the given [Vector2i].
[codeblock] [codeblock]
print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints "(30, 80)" print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints (30, 80)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -245,7 +245,7 @@
<description> <description>
Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock] [codeblock]
print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)" print(Vector2i(10, 15) * 0.9) # Prints (9.0, 13.5)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -262,7 +262,7 @@
<description> <description>
Adds each component of the [Vector2i] by the components of the given [Vector2i]. Adds each component of the [Vector2i] by the components of the given [Vector2i].
[codeblock] [codeblock]
print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints "(13, 24)" print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints (13, 24)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -272,7 +272,7 @@
<description> <description>
Subtracts each component of the [Vector2i] by the components of the given [Vector2i]. Subtracts each component of the [Vector2i] by the components of the given [Vector2i].
[codeblock] [codeblock]
print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints "(7, 16)" print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints (7, 16)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -282,7 +282,7 @@
<description> <description>
Divides each component of the [Vector2i] by the components of the given [Vector2i]. Divides each component of the [Vector2i] by the components of the given [Vector2i].
[codeblock] [codeblock]
print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints "(5, 4)" print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints (5, 4)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -292,7 +292,7 @@
<description> <description>
Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2]. Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock] [codeblock]
print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)" print(Vector2i(10, 20) / 2.9) # Prints (5.0, 10.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

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@ -518,7 +518,7 @@
<description> <description>
Multiplies each component of the [Vector3] by the components of the given [Vector3]. Multiplies each component of the [Vector3] by the components of the given [Vector3].
[codeblock] [codeblock]
print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints "(30, 80, 150)" print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints (30.0, 80.0, 150.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -542,7 +542,7 @@
<description> <description>
Adds each component of the [Vector3] by the components of the given [Vector3]. Adds each component of the [Vector3] by the components of the given [Vector3].
[codeblock] [codeblock]
print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints "(13, 24, 35)" print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints (13.0, 24.0, 35.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -552,7 +552,7 @@
<description> <description>
Subtracts each component of the [Vector3] by the components of the given [Vector3]. Subtracts each component of the [Vector3] by the components of the given [Vector3].
[codeblock] [codeblock]
print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints "(7, 16, 25)" print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints (7.0, 16.0, 25.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -562,7 +562,7 @@
<description> <description>
Divides each component of the [Vector3] by the components of the given [Vector3]. Divides each component of the [Vector3] by the components of the given [Vector3].
[codeblock] [codeblock]
print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints "(5, 4, 10)" print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints (5.0, 4.0, 10.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

View File

@ -222,7 +222,7 @@
<description> <description>
Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)" print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints (3, -4, 3)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -232,7 +232,7 @@
<description> <description>
Gets the remainder of each component of the [Vector3i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector3i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)" print(Vector3i(10, -20, 30) % 7) # Prints (3, -6, 2)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -242,7 +242,7 @@
<description> <description>
Multiplies each component of the [Vector3i] by the components of the given [Vector3i]. Multiplies each component of the [Vector3i] by the components of the given [Vector3i].
[codeblock] [codeblock]
print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)" print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints (30, 80, 150)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -252,7 +252,7 @@
<description> <description>
Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock] [codeblock]
print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" print(Vector3i(10, 15, 20) * 0.9) # Prints (9.0, 13.5, 18.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -269,7 +269,7 @@
<description> <description>
Adds each component of the [Vector3i] by the components of the given [Vector3i]. Adds each component of the [Vector3i] by the components of the given [Vector3i].
[codeblock] [codeblock]
print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)" print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints (13, 24, 35)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -279,7 +279,7 @@
<description> <description>
Subtracts each component of the [Vector3i] by the components of the given [Vector3i]. Subtracts each component of the [Vector3i] by the components of the given [Vector3i].
[codeblock] [codeblock]
print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)" print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints (7, 16, 25)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -289,7 +289,7 @@
<description> <description>
Divides each component of the [Vector3i] by the components of the given [Vector3i]. Divides each component of the [Vector3i] by the components of the given [Vector3i].
[codeblock] [codeblock]
print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)" print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints (5, 4, 10)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -299,7 +299,7 @@
<description> <description>
Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock] [codeblock]
print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" print(Vector3i(10, 20, 30) / 2.9) # Prints (5.0, 10.0, 15.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

View File

@ -333,7 +333,7 @@
<description> <description>
Multiplies each component of the [Vector4] by the components of the given [Vector4]. Multiplies each component of the [Vector4] by the components of the given [Vector4].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints (30.0, 80.0, 150.0, 240.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -343,7 +343,7 @@
<description> <description>
Multiplies each component of the [Vector4] by the given [float]. Multiplies each component of the [Vector4] by the given [float].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" print(Vector4(10, 20, 30, 40) * 2) # Prints (20.0, 40.0, 60.0, 80.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -360,7 +360,7 @@
<description> <description>
Adds each component of the [Vector4] by the components of the given [Vector4]. Adds each component of the [Vector4] by the components of the given [Vector4].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints (13.0, 24.0, 35.0, 46.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -370,7 +370,7 @@
<description> <description>
Subtracts each component of the [Vector4] by the components of the given [Vector4]. Subtracts each component of the [Vector4] by the components of the given [Vector4].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints (7.0, 16.0, 25.0, 34.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -380,7 +380,7 @@
<description> <description>
Divides each component of the [Vector4] by the components of the given [Vector4]. Divides each component of the [Vector4] by the components of the given [Vector4].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints (5.0, 4.0, 10.0, 10.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -390,7 +390,7 @@
<description> <description>
Divides each component of the [Vector4] by the given [float]. Divides each component of the [Vector4] by the given [float].
[codeblock] [codeblock]
print(Vector4(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" print(Vector4(10, 20, 30, 40) / 2 # Prints (5.0, 10.0, 15.0, 20.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

View File

@ -208,7 +208,7 @@
<description> <description>
Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints "(3, -4, 3, 0)" print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints (3, -4, 3, 0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -218,7 +218,7 @@
<description> <description>
Gets the remainder of each component of the [Vector4i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. Gets the remainder of each component of the [Vector4i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock] [codeblock]
print(Vector4i(10, -20, 30, -40) % 7) # Prints "(3, -6, 2, -5)" print(Vector4i(10, -20, 30, -40) % 7) # Prints (3, -6, 2, -5)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -228,7 +228,7 @@
<description> <description>
Multiplies each component of the [Vector4i] by the components of the given [Vector4i]. Multiplies each component of the [Vector4i] by the components of the given [Vector4i].
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints (30, 80, 150, 240)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -239,7 +239,7 @@
Multiplies each component of the [Vector4i] by the given [float]. Multiplies each component of the [Vector4i] by the given [float].
Returns a Vector4 value due to floating-point operations. Returns a Vector4 value due to floating-point operations.
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" print(Vector4i(10, 20, 30, 40) * 2) # Prints (20.0, 40.0, 60.0, 80.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -256,7 +256,7 @@
<description> <description>
Adds each component of the [Vector4i] by the components of the given [Vector4i]. Adds each component of the [Vector4i] by the components of the given [Vector4i].
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints (13, 24, 35, 46)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -266,7 +266,7 @@
<description> <description>
Subtracts each component of the [Vector4i] by the components of the given [Vector4i]. Subtracts each component of the [Vector4i] by the components of the given [Vector4i].
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints (7, 16, 25, 34)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -276,7 +276,7 @@
<description> <description>
Divides each component of the [Vector4i] by the components of the given [Vector4i]. Divides each component of the [Vector4i] by the components of the given [Vector4i].
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints (5, 4, 10, 10)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -287,7 +287,7 @@
Divides each component of the [Vector4i] by the given [float]. Divides each component of the [Vector4i] by the given [float].
Returns a Vector4 value due to floating-point operations. Returns a Vector4 value due to floating-point operations.
[codeblock] [codeblock]
print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" print(Vector4i(10, 20, 30, 40) / 2 # Prints (5.0, 10.0, 15.0, 20.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>

View File

@ -97,7 +97,7 @@
<description> <description>
Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock] [codeblock]
print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)" print(0.9 * Vector2i(10, 15)) # Prints (9.0, 13.5)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -114,7 +114,7 @@
<description> <description>
Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock] [codeblock]
print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)" print(0.9 * Vector3i(10, 15, 20)) # Prints (9.0, 13.5, 18.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>
@ -131,7 +131,7 @@
<description> <description>
Multiplies each component of the [Vector4i] by the given [float]. Returns a [Vector4]. Multiplies each component of the [Vector4i] by the given [float]. Returns a [Vector4].
[codeblock] [codeblock]
print(0.9 * Vector4i(10, 15, 20, -10)) # Prints "(9, 13.5, 18, -9)" print(0.9 * Vector4i(10, 15, 20, -10)) # Prints (9.0, 13.5, 18.0, -9.0)
[/codeblock] [/codeblock]
</description> </description>
</operator> </operator>