[Scene] Add SceneStringNames::item_selected
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@ -776,7 +776,7 @@ ConnectDialog::ConnectDialog() {
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method_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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method_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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method_tree->set_hide_root(true);
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method_tree->connect("item_selected", callable_mp(this, &ConnectDialog::_method_selected));
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method_tree->connect(SceneStringName(item_selected), callable_mp(this, &ConnectDialog::_method_selected));
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method_tree->connect("item_activated", callable_mp((Window *)method_popup, &Window::hide));
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empty_tree_label = memnew(Label(TTR("No method found matching given filters.")));
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@ -1641,7 +1641,7 @@ ConnectionsDock::ConnectionsDock() {
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add_child(slot_menu);
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connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
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tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
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tree->connect(SceneStringName(item_selected), callable_mp(this, &ConnectionsDock::_tree_item_selected));
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tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
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tree->connect(SceneStringName(gui_input), callable_mp(this, &ConnectionsDock::_tree_gui_input));
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