[Scene] Add SceneStringNames::item_selected

This commit is contained in:
A Thousand Ships
2024-05-14 14:21:31 +02:00
parent 0a83e7c5da
commit d9e2fc74c7
58 changed files with 135 additions and 131 deletions

View File

@ -776,7 +776,7 @@ ConnectDialog::ConnectDialog() {
method_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
method_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
method_tree->set_hide_root(true);
method_tree->connect("item_selected", callable_mp(this, &ConnectDialog::_method_selected));
method_tree->connect(SceneStringName(item_selected), callable_mp(this, &ConnectDialog::_method_selected));
method_tree->connect("item_activated", callable_mp((Window *)method_popup, &Window::hide));
empty_tree_label = memnew(Label(TTR("No method found matching given filters.")));
@ -1641,7 +1641,7 @@ ConnectionsDock::ConnectionsDock() {
add_child(slot_menu);
connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
tree->connect(SceneStringName(item_selected), callable_mp(this, &ConnectionsDock::_tree_item_selected));
tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
tree->connect(SceneStringName(gui_input), callable_mp(this, &ConnectionsDock::_tree_gui_input));