Move glad files to thirdparty dir
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@ -3,28 +3,18 @@
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Import('env')
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if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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# FIXME: Dead code, now using GLAD
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"""
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# Thirdparty source files
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if (env['builtin_glew'] != 'no'): # builtin
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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"glad.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_sources = [
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"glew.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPPATH=[thirdparty_dir])
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPFLAGS=['-DGLEW_STATIC'])
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
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"""
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env.add_source_files(env.drivers_sources,"glad.c")
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env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
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env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
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env.Append(CPPPATH = ['.'])
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env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
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env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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