Move glad files to thirdparty dir

This commit is contained in:
Rémi Verschelde
2017-01-06 22:41:51 +01:00
parent 55b601d62b
commit dc0d08cc93
7 changed files with 13 additions and 28 deletions

View File

@ -3,28 +3,18 @@
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
# FIXME: Dead code, now using GLAD
"""
# Thirdparty source files
if (env['builtin_glew'] != 'no'): # builtin
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"glad.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH=[thirdparty_dir])
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPFLAGS=['-DGLEW_STATIC'])
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
"""
env.add_source_files(env.drivers_sources,"glad.c")
env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
env.Append(CPPPATH = ['.'])
env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")