From 07bbb6e01e359e47df974df0b41177e86b8236ac Mon Sep 17 00:00:00 2001 From: "Leandro (cerberus1746) Benedet Garcia" Date: Sat, 4 Oct 2025 22:26:13 -0300 Subject: [PATCH] Add "Ragdol System" Tutorial to `PhysicalBone3D` --- doc/classes/PhysicalBone3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index 60c5881b558..35952e24324 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -8,6 +8,7 @@ [b]Note:[/b] In order to detect physical bones with raycasts, the [member SkeletonModifier3D.active] property of the parent [PhysicalBoneSimulator3D] must be [code]true[/code] and the [Skeleton3D]'s bone must be assigned to [PhysicalBone3D] correctly; it means that [method get_bone_id] should return a valid id ([code]>= 0[/code]). + $DOCS_URL/tutorials/physics/ragdoll_system.html