implement bone renamer in importer
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106
doc/classes/SkeletonProfile.xml
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106
doc/classes/SkeletonProfile.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonProfile" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Profile of a virtual skeleton used as a target for retargeting.
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</brief_description>
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<description>
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This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bone_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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</description>
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</method>
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<method name="get_group" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the group of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_group_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="group_idx" type="int" />
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<description>
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Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
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</description>
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</method>
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<method name="get_handle_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
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This is the offset with origin at the top left corner of the square.
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture2D" />
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<argument index="0" name="group_idx" type="int" />
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<description>
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Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
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</description>
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</method>
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<method name="set_bone_name">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_name" type="StringName" />
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<description>
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Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
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In the retargeting process, the setting bone name is the bone name of the target skeleton.
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</description>
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</method>
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<method name="set_group">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="group" type="StringName" />
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<description>
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Sets the group of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_group_name">
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<return type="void" />
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<argument index="0" name="group_idx" type="int" />
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<argument index="1" name="group_name" type="StringName" />
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<description>
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Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
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</description>
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</method>
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<method name="set_handle_offset">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="handle_offset" type="Vector2" />
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<description>
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Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
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This is the offset with origin at the top left corner of the square.
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</description>
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</method>
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<method name="set_texture">
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<return type="void" />
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<argument index="0" name="group_idx" type="int" />
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<argument index="1" name="texture" type="Texture2D" />
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<description>
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Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
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</description>
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</method>
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</methods>
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<members>
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<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" default="0">
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</member>
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<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0">
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</member>
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</members>
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<signals>
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<signal name="profile_updated">
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<description>
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This signal is emitted when change the value in profile. This is used to update key name in the [BoneMap] and to redraw the [BoneMap] editor.
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[b]Note[/b]: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap].
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</description>
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</signal>
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</signals>
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</class>
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