Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
[3.x] Backport DirectionalLight `fade_start` property
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@ -267,6 +267,7 @@ void Light::_bind_methods() {
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BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
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BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
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BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
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BIND_ENUM_CONSTANT(PARAM_SHADOW_FADE_START);
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BIND_ENUM_CONSTANT(PARAM_MAX);
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BIND_ENUM_CONSTANT(BAKE_DISABLED);
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@ -314,6 +315,7 @@ Light::Light(VisualServer::LightType p_type) {
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set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1);
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set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2);
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set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5);
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set_param(PARAM_SHADOW_FADE_START, 0.8);
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set_param(PARAM_SHADOW_NORMAL_BIAS, 0.0);
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set_param(PARAM_SHADOW_BIAS, 0.15);
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set_disable_scale(true);
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@ -391,6 +393,7 @@ void DirectionalLight::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
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@ -411,6 +414,7 @@ DirectionalLight::DirectionalLight() :
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set_param(PARAM_SHADOW_BIAS, 0.1);
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set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
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set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
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set_param(PARAM_SHADOW_FADE_START, 0.8);
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set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
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set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
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@ -57,6 +57,7 @@ public:
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PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS,
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PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS,
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PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
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PARAM_SHADOW_FADE_START = VS::LIGHT_PARAM_SHADOW_FADE_START,
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PARAM_MAX = VS::LIGHT_PARAM_MAX
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};
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