Merge branch 'master' of github.com:okamstudio/godot
This commit is contained in:
58
SConstruct
58
SConstruct
@ -111,6 +111,7 @@ opts.Add('jpg','JPG Image loader support (yes/no)','yes')
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opts.Add('webp','WEBP Image loader support (yes/no)','yes')
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opts.Add('dds','DDS Texture loader support (yes/no)','yes')
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opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
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opts.Add('etc1','etc1 Texture compression support (yes/no)','yes')
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opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
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opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
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opts.Add('musepack','Musepack Audio (yes/no)','yes')
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@ -122,6 +123,8 @@ opts.Add("LINKFLAGS", "Custom flags for the linker");
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
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opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
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opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
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# add platform specific options
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@ -176,7 +179,29 @@ if selected_platform in platform_list:
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else:
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env = env_base.Clone()
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if env['vsproj']=="yes":
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject( sources ):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces)>0:
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basename = pieces[0]
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basename = basename.replace('\\\\','/')
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.extra_suffix=""
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if env["extra_suffix"] != '' :
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env.extra_suffix += '.'+env["extra_suffix"]
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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@ -308,6 +333,8 @@ if selected_platform in platform_list:
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if (env['colored']=='yes'):
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methods.colored(sys,env)
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if (env['etc1']=='yes'):
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env.Append(CPPFLAGS=['-DETC1_ENABLED'])
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Export('env')
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@ -324,6 +351,37 @@ if selected_platform in platform_list:
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SConscript("main/SCsub")
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SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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AddToVSProject(env.core_sources)
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AddToVSProject(env.main_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.scene_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.tool_sources)
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#env['MSVS_VERSION']='9.0'
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env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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env['MSVSCLEANCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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debug_variants = ['Debug|Win32']+['Debug|x64']
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release_variants = ['Release|Win32']+['Release|x64']
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release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
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variants = debug_variants + release_variants + release_debug_variants
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debug_targets = ['Debug']+['Debug']
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release_targets = ['Release']+['Release']
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release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
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incs = env.vs_incs,
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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else:
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