Use NULL instead of COND checks when appropriate

Restricted to scene
This commit is contained in:
Ninni Pipping
2023-06-06 14:59:54 +02:00
parent 9723077f4f
commit dcd2b883eb
43 changed files with 123 additions and 126 deletions

View File

@ -103,7 +103,7 @@ void VideoStreamPlayer::_mix_audio() {
if (cc == 1) {
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
ERR_FAIL_COND(!target);
ERR_FAIL_NULL(target);
for (int j = 0; j < buffer_size; j++) {
target[j] += buffer[j] * vol;
@ -114,7 +114,7 @@ void VideoStreamPlayer::_mix_audio() {
for (int k = 0; k < cc; k++) {
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, k);
ERR_FAIL_COND(!targets[k]);
ERR_FAIL_NULL(targets[k]);
}
for (int j = 0; j < buffer_size; j++) {