Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
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@ -537,7 +537,7 @@ public:
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enum ConnectFlags {
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CONNECT_DEFERRED = 1,
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CONNECT_PERSIST = 2, // hint for scene to save this connection
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CONNECT_ONESHOT = 4,
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CONNECT_ONE_SHOT = 4,
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CONNECT_REFERENCE_COUNTED = 8,
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};
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