Make cubic_interpolate() consider key time in animation
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@ -73,6 +73,20 @@
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Performs a cubic interpolation between this vector and [param b] using [param pre_a] and [param post_b] as handles, and returns the result at position [param weight]. [param weight] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="cubic_interpolate_in_time" qualifiers="const">
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<return type="Vector4" />
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<param index="0" name="b" type="Vector4" />
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<param index="1" name="pre_a" type="Vector4" />
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<param index="2" name="post_b" type="Vector4" />
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<param index="3" name="weight" type="float" />
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<param index="4" name="b_t" type="float" />
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<param index="5" name="pre_a_t" type="float" />
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<param index="6" name="post_b_t" type="float" />
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<description>
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Performs a cubic interpolation between this vector and [param b] using [param pre_a] and [param post_b] as handles, and returns the result at position [param weight]. [param weight] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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It can perform smoother interpolation than [code]cubic_interpolate()[/code] by the time values.
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</description>
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</method>
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<method name="direction_to" qualifiers="const">
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<return type="Vector4" />
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<param index="0" name="to" type="Vector4" />
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