Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
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@ -116,6 +116,9 @@
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
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Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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