Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@ -230,7 +230,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
real_t minA, maxA, minB, maxB;
p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
project_range(axis, Transform(), minB, maxB);
project_range(axis, Transform3D(), minB, maxB);
if (maxA < minB || maxB < minA) {
return false;
@ -244,7 +244,7 @@ Face3::operator String() const {
return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2];
}
void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
for (int i = 0; i < 3; i++) {
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@ -259,7 +259,7 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
}
}
void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05