Rename Transform to Transform3D in core
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@ -166,7 +166,7 @@ public:
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Vector<Ref<Shape3D>> convex_decompose() const;
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virtual int get_builtin_bind_pose_count() const;
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virtual Transform get_builtin_bind_pose(int p_index) const;
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virtual Transform3D get_builtin_bind_pose(int p_index) const;
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Mesh();
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};
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@ -262,8 +262,8 @@ public:
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void regen_normal_maps();
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Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
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Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
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Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05);
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Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
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virtual void reload_from_file() override;
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