Rename Transform to Transform3D in core
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@ -60,7 +60,7 @@ public:
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void update_mips();
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_FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
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_FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
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if (is_empty()) {
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return false;
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}
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@ -171,7 +171,7 @@ public:
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virtual void add_scenario(RID p_scenario) {}
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virtual void remove_scenario(RID p_scenario) {}
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virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { _print_warining(); }
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virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); }
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virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
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virtual void add_buffer(RID p_buffer) { _print_warining(); }
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@ -181,7 +181,7 @@ public:
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}
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virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
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virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
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virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
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virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
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virtual RID buffer_get_debug_texture(RID p_buffer) {
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_print_warining();
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return RID();
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