Unify and streamline connecting to Resource changes
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@ -122,7 +122,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri
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return;
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}
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if (shader.is_valid()) {
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shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
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}
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shader = p_shader;
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shader_inc = Ref<ShaderInclude>();
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@ -130,7 +130,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri
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set_edited_code(p_code);
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if (shader.is_valid()) {
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shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
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}
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}
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@ -152,7 +152,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha
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return;
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}
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if (shader_inc.is_valid()) {
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shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
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}
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shader_inc = p_shader_inc;
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shader = Ref<Shader>();
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@ -160,7 +160,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha
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set_edited_code(p_code);
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if (shader_inc.is_valid()) {
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shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
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}
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}
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