doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2020-02-09 00:34:08 +01:00
parent 9cc4f5e3ae
commit de932a5285
6 changed files with 8 additions and 3 deletions

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@ -23,7 +23,6 @@
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0"> <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
</member> </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members> </members>
<constants> <constants>
<constant name="ALIGN_BEGIN" value="0" enum="AlignMode"> <constant name="ALIGN_BEGIN" value="0" enum="AlignMode">

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@ -29,6 +29,9 @@
</description> </description>
</method> </method>
</methods> </methods>
<members>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<signals> <signals>
<signal name="sort_children"> <signal name="sort_children">
<description> <description>

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@ -184,6 +184,7 @@
<member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false"> <member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false">
If [code]true[/code], the GraphNode is a comment node. If [code]true[/code], the GraphNode is a comment node.
</member> </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container]. [b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].

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@ -15,7 +15,6 @@
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
</member> </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members> </members>
<constants> <constants>
</constants> </constants>

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@ -10,6 +10,9 @@
</tutorials> </tutorials>
<methods> <methods>
</methods> </methods>
<members>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
</members>
<constants> <constants>
</constants> </constants>
<theme_items> <theme_items>

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@ -4,7 +4,7 @@
Skeleton for 2D characters and animated objects. Skeleton for 2D characters and animated objects.
</brief_description> </brief_description>
<description> <description>
Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description> </description>
<tutorials> <tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>