Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@ -37,6 +37,7 @@
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<param index="4" name="flags" type="int" />
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<param index="4" name="flags" type="int" />
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<description>
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<description>
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Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
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Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
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The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="restart">
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<method name="restart">
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@ -35,6 +35,7 @@
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<param index="4" name="flags" type="int" />
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<param index="4" name="flags" type="int" />
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<description>
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<description>
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Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
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Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
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The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="get_draw_pass_mesh" qualifiers="const">
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<method name="get_draw_pass_mesh" qualifiers="const">
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