Cleanup various repository documentation files
- Reformat logo license as a plain text file. - Fix outdated links or references to SFC or Visual Script. - Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more prominently, and make it easier to parse. - Tweak formatting and contents in `thirdparty/README.md` for consistency.
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README.md
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README.md
@ -10,11 +10,11 @@
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**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
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game engine to create 2D and 3D games from a unified interface.** It provides a
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comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
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without having to reinvent the wheel. Games can be exported with one click to a
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number of platforms, including the major desktop platforms (Linux, macOS,
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Windows), mobile platforms (Android, iOS), as well as Web-based platforms
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and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
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comprehensive set of [common tools](https://godotengine.org/features), so that
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users can focus on making games without having to reinvent the wheel. Games can
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be exported with one click to a number of platforms, including the major desktop
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platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
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Web-based platforms and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
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## Free, open source and community-driven
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@ -22,13 +22,14 @@ Godot is completely free and open source under the very permissive [MIT license]
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No strings attached, no royalties, nothing. The users' games are theirs, down
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to the last line of engine code. Godot's development is fully independent and
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community-driven, empowering users to help shape their engine to match their
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expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
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expectations. It is supported by the [Godot Foundation](https://godot.foundation/)
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not-for-profit.
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Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
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Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
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[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
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years as an in-house engine, used to publish several work-for-hire titles.
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[Ariel Manzur](https://github.com/punto-) (both still maintaining the project)
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for several years as an in-house engine, used to publish several work-for-hire
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titles.
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@ -37,7 +38,7 @@ years as an in-house engine, used to publish several work-for-hire titles.
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### Binary downloads
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Official binaries for the Godot editor and the export templates can be found
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[on the homepage](https://godotengine.org/download).
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[on the Godot website](https://godotengine.org/download).
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### Compiling from source
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@ -53,6 +54,7 @@ The best way to get in touch with the core engine developers is to join the
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[Godot Contributors Chat](https://chat.godotengine.org).
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To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
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This document also includes guidelines for reporting bugs.
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## Documentation and demos
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