C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies - Do not load GodotTools as collectible - Do not attempt to reload the same project assembly forever
This commit is contained in:
@ -347,7 +347,6 @@ class CSharpLanguage : public ScriptLanguage {
|
||||
String _debug_error;
|
||||
|
||||
friend class GDMono;
|
||||
void _on_scripts_domain_about_to_unload();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorPlugin *godotsharp_editor = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user