Make conversions from NodePath to String explicit.

This commit is contained in:
Lukas Tenbrink
2025-06-11 16:19:23 +02:00
parent 51b0379e55
commit e2931a5c19
39 changed files with 99 additions and 99 deletions

View File

@ -6636,7 +6636,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
// it's a multi-level inheritance scene. We should use
NodePath scene_path_to_node = current_edited_scene->get_path_to(original_node);
Ref<SceneState> scene_state = current_edited_scene->get_scene_inherited_state();
if (scene_path_to_node != "." && scene_state.is_valid() && scene_state->get_path() != instance_modifications.instance_path && scene_state->find_node_by_path(scene_path_to_node) >= 0) {
if (String(scene_path_to_node) != "." && scene_state.is_valid() && scene_state->get_path() != instance_modifications.instance_path && scene_state->find_node_by_path(scene_path_to_node) >= 0) {
Node *root_node = scene_state->instantiate(SceneState::GenEditState::GEN_EDIT_STATE_INSTANCE);
instantiated_node = root_node->get_node(scene_path_to_node);