Implement per-light Specular property in DirectionalLight3D
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committed by
Hugo Locurcio
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08508d2e01
commit
e42def12d0
@ -98,7 +98,7 @@
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[b]Note:[/b] [member light_size] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
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[b]Note:[/b] PCSS for positional lights is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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</member>
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<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
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<member name="light_specular" type="float" setter="set_param" getter="get_param" default="1.0">
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The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
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</member>
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<member name="light_temperature" type="float" setter="set_temperature" getter="get_temperature">
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