Added missed limiters for Visual Shader node enums
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@ -46,5 +46,8 @@
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<constant name="OP_STEP" value="9" enum="Operator">
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Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ENUM_SIZE" value="10" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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