Added missed limiters for Visual Shader node enums

This commit is contained in:
Yuri Roubinsky
2021-08-14 13:38:22 +03:00
parent 966559c3bd
commit e537a1f10e
29 changed files with 502 additions and 157 deletions

View File

@ -46,5 +46,8 @@
<constant name="OP_STEP" value="9" enum="Operator">
Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_ENUM_SIZE" value="10" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>