Added missed limiters for Visual Shader node enums
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@ -40,6 +40,9 @@
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<constant name="SOURCE_PORT" value="5" enum="Source">
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Use the texture provided in the input port for this function.
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</constant>
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<constant name="SOURCE_MAX" value="6" enum="Source">
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Represents the size of the [enum Source] enum.
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</constant>
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<constant name="TYPE_DATA" value="0" enum="TextureType">
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No hints are added to the uniform declaration.
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</constant>
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@ -49,5 +52,8 @@
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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</constant>
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<constant name="TYPE_MAX" value="3" enum="TextureType">
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Represents the size of the [enum TextureType] enum.
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</constant>
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</constants>
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</class>
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