Added missed limiters for Visual Shader node enums

This commit is contained in:
Yuri Roubinsky
2021-08-14 13:38:22 +03:00
parent 966559c3bd
commit e537a1f10e
29 changed files with 502 additions and 157 deletions

View File

@ -40,6 +40,9 @@
<constant name="SOURCE_PORT" value="5" enum="Source">
Use the texture provided in the input port for this function.
</constant>
<constant name="SOURCE_MAX" value="6" enum="Source">
Represents the size of the [enum Source] enum.
</constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
@ -49,5 +52,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_MAX" value="3" enum="TextureType">
Represents the size of the [enum TextureType] enum.
</constant>
</constants>
</class>