Merge pull request #103447 from timothyqiu/root-domain

Set editor's translation domain at root node
This commit is contained in:
Rémi Verschelde
2025-03-04 01:02:32 +01:00
3 changed files with 2 additions and 4 deletions

View File

@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
DEV_ASSERT(!singleton);
singleton = this;
set_translation_domain("godot.editor");
Resource::_get_local_scene_func = _resource_get_edited_scene;
{

View File

@ -1162,8 +1162,6 @@ void ProjectManager::_titlebar_resized() {
ProjectManager::ProjectManager(bool p_custom_res) {
singleton = this;
set_translation_domain("godot.editor");
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);