Merge pull request #103447 from timothyqiu/root-domain
Set editor's translation domain at root node
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@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
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DEV_ASSERT(!singleton);
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singleton = this;
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set_translation_domain("godot.editor");
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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{
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@ -1162,8 +1162,6 @@ void ProjectManager::_titlebar_resized() {
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ProjectManager::ProjectManager(bool p_custom_res) {
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singleton = this;
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set_translation_domain("godot.editor");
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// Turn off some servers we aren't going to be using in the Project Manager.
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NavigationServer3D::get_singleton()->set_active(false);
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PhysicsServer3D::get_singleton()->set_active(false);
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