Fix some missing categories in visual shader nodes
This commit is contained in:
@ -75,8 +75,6 @@ public:
|
||||
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
|
||||
|
||||
VisualShaderNodeParticleSphereEmitter();
|
||||
};
|
||||
|
||||
@ -94,8 +92,6 @@ public:
|
||||
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
|
||||
|
||||
VisualShaderNodeParticleBoxEmitter();
|
||||
};
|
||||
|
||||
@ -112,8 +108,6 @@ public:
|
||||
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
|
||||
|
||||
VisualShaderNodeParticleRingEmitter();
|
||||
};
|
||||
|
||||
@ -166,8 +160,6 @@ public:
|
||||
HashMap<StringName, String> get_editable_properties_names() const override;
|
||||
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
||||
|
||||
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
|
||||
|
||||
VisualShaderNodeParticleMeshEmitter();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user