Fix some missing categories in visual shader nodes

This commit is contained in:
A Thousand Ships
2024-03-05 19:21:20 +01:00
parent 39f90600bc
commit e5d2b6d50f
3 changed files with 32 additions and 10 deletions

View File

@ -75,8 +75,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
VisualShaderNodeParticleSphereEmitter();
};
@ -94,8 +92,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
VisualShaderNodeParticleBoxEmitter();
};
@ -112,8 +108,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
VisualShaderNodeParticleRingEmitter();
};
@ -166,8 +160,6 @@ public:
HashMap<StringName, String> get_editable_properties_names() const override;
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual Category get_category() const override { return CATEGORY_PARTICLE; }
VisualShaderNodeParticleMeshEmitter();
};