Merge pull request #67001 from KoBeWi/🎲

Fill random docs
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Max Hilbrunner
2022-10-19 21:58:03 +02:00
committed by GitHub
18 changed files with 104 additions and 4 deletions

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@ -70,6 +70,7 @@
<param index="0" name="euler" type="Vector3" />
<param index="1" name="order" type="int" default="2" />
<description>
Creates a [Basis] from the given [Vector3] representing Euler angles. [param order] determines in what order rotation components are applied. Defaults to [constant EULER_ORDER_YXZ].
</description>
</method>
<method name="from_scale" qualifiers="static">
@ -197,16 +198,22 @@
</members>
<constants>
<constant name="EULER_ORDER_XYZ" value="0">
Euler angle composing/decomposing order where X component is first, then Y, then Z.
</constant>
<constant name="EULER_ORDER_XZY" value="1">
Euler angle composing/decomposing order where X component is first, then Z, then Y.
</constant>
<constant name="EULER_ORDER_YXZ" value="2">
Euler angle composing/decomposing order where Y component is first, then X, then Z.
</constant>
<constant name="EULER_ORDER_YZX" value="3">
Euler angle composing/decomposing order where Y component is first, then Z, then X.
</constant>
<constant name="EULER_ORDER_ZXY" value="4">
Euler angle composing/decomposing order where Z component is first, then X, then Y.
</constant>
<constant name="EULER_ORDER_ZYX" value="5">
Euler angle composing/decomposing order where Z component is first, then Y, then X.
</constant>
<constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
The identity basis, with no rotation or scaling applied.