Rework TextureButton stretch

This commit is contained in:
kobewi
2022-02-05 02:11:32 +01:00
parent d091995e05
commit e714f5e56e
4 changed files with 58 additions and 60 deletions

View File

@ -37,7 +37,7 @@
Size2 TextureButton::get_minimum_size() const {
Size2 rscale = Control::get_minimum_size();
if (!expand) {
if (!ignore_texture_size) {
if (normal.is_null()) {
if (pressed.is_null()) {
if (hover.is_null()) {
@ -182,50 +182,48 @@ void TextureButton::_notification(int p_what) {
size = texdraw->get_size();
_texture_region = Rect2(Point2(), texdraw->get_size());
_tile = false;
if (expand) {
switch (stretch_mode) {
case STRETCH_KEEP:
size = texdraw->get_size();
break;
case STRETCH_SCALE:
size = get_size();
break;
case STRETCH_TILE:
size = get_size();
_tile = true;
break;
case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size()) / 2;
size = texdraw->get_size();
break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size = get_size();
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
float tex_height = _size.height;
switch (stretch_mode) {
case STRETCH_KEEP:
size = texdraw->get_size();
break;
case STRETCH_SCALE:
size = get_size();
break;
case STRETCH_TILE:
size = get_size();
_tile = true;
break;
case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size()) / 2;
size = texdraw->get_size();
break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size = get_size();
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
float tex_height = _size.height;
if (tex_width > _size.width) {
tex_width = _size.width;
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
}
if (tex_width > _size.width) {
tex_width = _size.width;
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
}
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
ofs.x = (_size.width - tex_width) / 2;
ofs.y = (_size.height - tex_height) / 2;
}
size.width = tex_width;
size.height = tex_height;
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size();
Size2 tex_size = texdraw->get_size();
Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
Size2 scaled_tex_size = tex_size * scale;
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
_texture_region = Rect2(ofs2, size / scale);
} break;
}
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
ofs.x = (_size.width - tex_width) / 2;
ofs.y = (_size.height - tex_height) / 2;
}
size.width = tex_width;
size.height = tex_height;
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size();
Size2 tex_size = texdraw->get_size();
Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
Size2 scaled_tex_size = tex_size * scale;
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
_texture_region = Rect2(ofs2, size / scale);
} break;
}
_position_rect = Rect2(ofs, size);
@ -258,7 +256,7 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand);
ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
@ -271,7 +269,7 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
@ -281,7 +279,7 @@ void TextureButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
@ -352,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
bool TextureButton::get_expand() const {
return expand;
bool TextureButton::get_ignore_texture_size() const {
return ignore_texture_size;
}
void TextureButton::set_expand(bool p_expand) {
expand = p_expand;
void TextureButton::set_ignore_texture_size(bool p_ignore) {
ignore_texture_size = p_ignore;
update_minimum_size();
update();
}