[Core] Add is_same to types that have float components

Compares `NaN` as equal.

Added to:
* `AABB`
* `Basis`
* `Color`
* `Plane`
* `Projection`
* `Quaternion`
* `Rect2`
* `Transform2D`
* `Transform3D`
* `Vector2`
* `Vector3`
* `Vector4`

And added as a method in `Math`
This commit is contained in:
A Thousand Ships
2024-09-27 19:28:41 +02:00
committed by AThousandShips
parent eee39f004b
commit e825085978
27 changed files with 99 additions and 87 deletions

View File

@ -66,6 +66,10 @@ bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const {
return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w);
}
bool Quaternion::is_same(const Quaternion &p_quaternion) const {
return Math::is_same(x, p_quaternion.x) && Math::is_same(y, p_quaternion.y) && Math::is_same(z, p_quaternion.z) && Math::is_same(w, p_quaternion.w);
}
bool Quaternion::is_finite() const {
return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w);
}