Make AnimationTrackCaches invalid when animation is added
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@ -150,6 +150,7 @@ void AnimationMixer::_animation_set_cache_update() {
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ad.name = key;
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ad.name = key;
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ad.last_update = animation_set_update_pass;
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ad.last_update = animation_set_update_pass;
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animation_set.insert(ad.name, ad);
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animation_set.insert(ad.name, ad);
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cache_valid = false; // No need to delete the cache, but it must be updated to add track caches.
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} else {
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} else {
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AnimationData &ad = animation_set[key];
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AnimationData &ad = animation_set[key];
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if (ad.last_update != animation_set_update_pass) {
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if (ad.last_update != animation_set_update_pass) {
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