Seek to beginning of section if current playback position is after its end
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@ -505,10 +505,10 @@ void AnimationPlayer::play_section(const StringName &p_name, double p_start_time
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c.assigned = name;
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emit_signal(SNAME("current_animation_changed"), c.assigned);
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} else {
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if (p_from_end && Math::is_equal_approx(c.current.pos, start)) {
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if (p_from_end && Animation::is_less_or_equal_approx(c.current.pos, start)) {
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// Animation reset but played backwards, set position to the end.
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seek_internal(end, true, true, true);
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} else if (!p_from_end && Math::is_equal_approx(c.current.pos, end)) {
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} else if (!p_from_end && Animation::is_greater_or_equal_approx(c.current.pos, end)) {
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// Animation resumed but already ended, set position to the beginning.
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seek_internal(start, true, true, true);
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} else if (playing) {
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