[Windows] Improve console handling and execute/create_process.

Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
This commit is contained in:
bruvzg
2021-12-16 15:00:55 +02:00
parent b0e93711b3
commit ea5bb8b47d
29 changed files with 118 additions and 260 deletions

View File

@ -414,7 +414,6 @@ class DisplayServerWindows : public DisplayServer {
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
bool console_visible = false;
WNDCLASSEXW wc;
@ -477,7 +476,7 @@ public:
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id) override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
@ -529,9 +528,6 @@ public:
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
virtual void console_set_visible(bool p_enabled) override;
virtual bool is_console_visible() const override;
virtual void cursor_set_shape(CursorShape p_shape) override;
virtual CursorShape cursor_get_shape() const override;
virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;