Fix more miscellaneous oddities around the class reference
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@ -66,7 +66,7 @@
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</member>
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<member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1">
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The quality preset to use when baking lightmaps. This affects bake times, but output file sizes remain mostly identical across quality levels.
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To further speed up bake times, decrease [member bounces], disable [member use_denoiser] and increase the lightmap texel size on 3D scenes in the Import doc.
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To further speed up bake times, decrease [member bounces], disable [member use_denoiser] and increase the lightmap texel size on 3D scenes in the Import dock.
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</member>
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<member name="texel_scale" type="float" setter="set_texel_scale" getter="get_texel_scale" default="1.0">
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Scales the lightmap texel density of all meshes for the current bake. This is a multiplier that builds upon the existing lightmap texel size defined in each imported 3D scene, along with the per-mesh density multiplier (which is designed to be used when the same mesh is used at different scales). Lower values will result in faster bake times.
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