Renamed plane's d to distance

This commit is contained in:
Marcus Elg
2020-05-10 09:00:10 +02:00
parent ff5dfcdf68
commit ec7b481170
36 changed files with 126 additions and 126 deletions

View File

@ -36,7 +36,7 @@
class Plane {
public:
Vector3 normal;
real_t d;
real_t distance;
void set_normal(const Vector3 &p_normal);
_FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
@ -46,7 +46,7 @@ public:
/* Plane-Point operations */
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
_FORCE_INLINE_ Vector3 center() const { return normal * distance; }
Vector3 get_any_point() const;
Vector3 get_any_perpendicular_normal() const;
@ -67,7 +67,7 @@ public:
/* misc */
Plane operator-() const { return Plane(-normal, -d); }
Plane operator-() const { return Plane(-normal, -distance); }
bool is_equal_approx(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
@ -75,41 +75,41 @@ public:
operator String() const;
_FORCE_INLINE_ Plane() :
d(0) {}
distance(0) {}
_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
normal(p_a, p_b, p_c),
d(p_d) {}
distance(p_d) {}
_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_distance);
_FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
bool Plane::is_point_over(const Vector3 &p_point) const {
return (normal.dot(p_point) > d);
return (normal.dot(p_point) > distance);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
return (normal.dot(p_point) - d);
return (normal.dot(p_point) - distance);
}
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
real_t dist = normal.dot(p_point) - d;
real_t dist = normal.dot(p_point) - distance;
dist = ABS(dist);
return (dist <= _epsilon);
}
Plane::Plane(const Vector3 &p_normal, real_t p_d) :
Plane::Plane(const Vector3 &p_normal, real_t p_distance) :
normal(p_normal),
d(p_d) {
distance(p_distance) {
}
Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
normal(p_normal),
d(p_normal.dot(p_point)) {
distance(p_normal.dot(p_point)) {
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
@ -120,17 +120,17 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
normal.normalize();
d = normal.dot(p_point1);
distance = normal.dot(p_point1);
}
bool Plane::operator==(const Plane &p_plane) const {
return normal == p_plane.normal && d == p_plane.d;
return normal == p_plane.normal && distance == p_plane.distance;
}
bool Plane::operator!=(const Plane &p_plane) const {
return normal != p_plane.normal || d != p_plane.d;
return normal != p_plane.normal || distance != p_plane.distance;
}
#endif // PLANE_H