Renamed plane's d to distance
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@ -36,7 +36,7 @@
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class Plane {
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public:
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Vector3 normal;
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real_t d;
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real_t distance;
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void set_normal(const Vector3 &p_normal);
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_FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
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@ -46,7 +46,7 @@ public:
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/* Plane-Point operations */
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_FORCE_INLINE_ Vector3 center() const { return normal * d; }
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_FORCE_INLINE_ Vector3 center() const { return normal * distance; }
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Vector3 get_any_point() const;
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Vector3 get_any_perpendicular_normal() const;
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@ -67,7 +67,7 @@ public:
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/* misc */
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Plane operator-() const { return Plane(-normal, -d); }
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Plane operator-() const { return Plane(-normal, -distance); }
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bool is_equal_approx(const Plane &p_plane) const;
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_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
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@ -75,41 +75,41 @@ public:
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operator String() const;
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_FORCE_INLINE_ Plane() :
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d(0) {}
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distance(0) {}
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_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
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normal(p_a, p_b, p_c),
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d(p_d) {}
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distance(p_d) {}
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_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
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_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_distance);
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_FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
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_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
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};
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bool Plane::is_point_over(const Vector3 &p_point) const {
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return (normal.dot(p_point) > d);
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return (normal.dot(p_point) > distance);
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}
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real_t Plane::distance_to(const Vector3 &p_point) const {
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return (normal.dot(p_point) - d);
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return (normal.dot(p_point) - distance);
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}
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bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
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real_t dist = normal.dot(p_point) - d;
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real_t dist = normal.dot(p_point) - distance;
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dist = ABS(dist);
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return (dist <= _epsilon);
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}
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Plane::Plane(const Vector3 &p_normal, real_t p_d) :
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Plane::Plane(const Vector3 &p_normal, real_t p_distance) :
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normal(p_normal),
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d(p_d) {
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distance(p_distance) {
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}
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Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
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normal(p_normal),
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d(p_normal.dot(p_point)) {
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distance(p_normal.dot(p_point)) {
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}
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Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
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@ -120,17 +120,17 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
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normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
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normal.normalize();
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d = normal.dot(p_point1);
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distance = normal.dot(p_point1);
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}
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bool Plane::operator==(const Plane &p_plane) const {
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return normal == p_plane.normal && d == p_plane.d;
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return normal == p_plane.normal && distance == p_plane.distance;
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}
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bool Plane::operator!=(const Plane &p_plane) const {
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return normal != p_plane.normal || d != p_plane.d;
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return normal != p_plane.normal || distance != p_plane.distance;
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}
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#endif // PLANE_H
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