Add EditorContextMenuPluginManager and refactor menu plugins
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@ -14,7 +14,7 @@
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<return type="void" />
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<param index="0" name="paths" type="PackedStringArray" />
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<description>
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Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] function.
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Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] or [method add_context_menu_item_from_shortcut] functions. [param paths] contains currently selected paths (depending on menu), which can be used to conditionally add options.
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</description>
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</method>
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<method name="add_context_menu_item">
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@ -22,14 +22,29 @@
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<param index="0" name="name" type="String" />
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<param index="1" name="callback" type="Callable" />
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<param index="2" name="icon" type="Texture2D" default="null" />
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<param index="3" name="shortcut" type="Shortcut" default="null" />
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<description>
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Add custom options to the context menu of the currently specified slot.
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To trigger a [param shortcut] before the context menu is created, please additionally call the [method add_menu_shortcut] function.
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Add custom option to the context menu of the plugin's specified slot. When the option is activated, [param callback] will be called. Callback should take single [Array] argument; array contents depend on context menu slot.
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[codeblock]
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func _popup_menu(paths):
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add_context_menu_item("File Custom options", handle, ICON)
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[/codeblock]
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If you want to assign shortcut to the menu item, use [method add_context_menu_item_from_shortcut] instead.
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</description>
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</method>
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<method name="add_context_menu_item_from_shortcut">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="shortcut" type="Shortcut" />
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<param index="2" name="icon" type="Texture2D" default="null" />
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<description>
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Add custom option to the context menu of the plugin's specified slot. The option will have the [param shortcut] assigned and reuse its callback. The shortcut has to be registered beforehand with [method add_menu_shortcut].
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[codeblock]
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func _init():
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add_menu_shortcut(SHORTCUT, handle)
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func _popup_menu(paths):
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add_context_menu_item_from_shortcut("File Custom options", SHORTCUT, ICON)
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[/codeblock]
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</description>
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</method>
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<method name="add_menu_shortcut">
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@ -37,13 +52,26 @@
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<param index="0" name="shortcut" type="Shortcut" />
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<param index="1" name="callback" type="Callable" />
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<description>
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To register the shortcut for the context menu, call this function within the [method Object._init] function, even if the context menu has not been created yet.
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Note that this method should only be invoked from [method Object._init]; otherwise, the shortcut will not be registered correctly.
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Registers a shortcut associated with the plugin's context menu. This method should be called once (e.g. in plugin's [method Object._init]). [param callback] will be called when user presses the specified [param shortcut] while the menu's context is in effect (e.g. FileSystem dock is focused). Callback should take single [Array] argument; array contents depend on context menu slot.
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[codeblock]
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func _init():
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add_menu_shortcut(SHORTCUT, handle);
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add_menu_shortcut(SHORTCUT, handle)
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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<constant name="CONTEXT_SLOT_SCENE_TREE" value="0" enum="ContextMenuSlot">
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Context menu of Scene dock. [method _popup_menu] will be called with a list of paths to currently selected nodes, while option callback will receive the list of currently selected nodes.
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</constant>
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<constant name="CONTEXT_SLOT_FILESYSTEM" value="1" enum="ContextMenuSlot">
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Context menu of FileSystem dock. [method _popup_menu] and option callback will be called with list of paths of the currently selected files.
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</constant>
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<constant name="CONTEXT_SLOT_FILESYSTEM_CREATE" value="3" enum="ContextMenuSlot">
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The "Create..." submenu of FileSystem dock's context menu. [method _popup_menu] and option callback will be called with list of paths of the currently selected files.
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</constant>
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<constant name="CONTEXT_SLOT_SCRIPT_EDITOR" value="2" enum="ContextMenuSlot">
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Context menu of Scene dock. [method _popup_menu] will be called with the path to the currently edited script, while option callback will receive reference to that script.
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</constant>
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</constants>
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</class>
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