Add antialias support for CanvasItem draw primitives
including - rect, circle; both filled and unfilled. - polyline, multiline
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@ -99,6 +99,10 @@ protected:
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#ifndef DISABLE_DEPRECATED
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void _environment_set_fog_bind_compat_84792(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect);
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void _canvas_item_add_multiline_bind_compat_84523(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0);
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void _canvas_item_add_rect_bind_compat_84523(RID p_item, const Rect2 &p_rect, const Color &p_color);
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void _canvas_item_add_circle_bind_compat_84523(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
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static void _bind_compatibility_methods();
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#endif
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@ -1465,9 +1469,9 @@ public:
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virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = -1.0, bool p_antialiased = false) = 0;
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virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false) = 0;
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virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0) = 0;
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virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
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virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
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virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false) = 0;
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virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased = false) = 0;
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virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased = false) = 0;
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virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
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virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false) = 0;
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virtual void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0, float p_scale = 1.0) = 0;
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