Merge pull request #99079 from FlooferLand/patch-1
Add note about LightmapGI only baking nodes under its parent
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[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
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[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
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[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
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[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
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[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked from devices that support the Forward+ or Mobile rendering backends.
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[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked from devices that support the Forward+ or Mobile rendering backends.
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[b]Note:[/b] The [LightmapGI] node only bakes light data for child nodes of its parent. Nodes further up the hierarchy of the scene will not be baked.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>
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<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>
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