Merge pull request #99079 from FlooferLand/patch-1

Add note about LightmapGI only baking nodes under its parent
This commit is contained in:
Thaddeus Crews
2024-11-27 10:46:52 -06:00

View File

@ -10,6 +10,7 @@
[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked from devices that support the Forward+ or Mobile rendering backends.
[b]Note:[/b] The [LightmapGI] node only bakes light data for child nodes of its parent. Nodes further up the hierarchy of the scene will not be baked.
</description>
<tutorials>
<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>