Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
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@ -2151,7 +2151,17 @@
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<constant name="UNIFORM_TYPE_INPUT_ATTACHMENT" value="9" enum="UniformType">
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Input attachment uniform.
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</constant>
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<constant name="UNIFORM_TYPE_MAX" value="10" enum="UniformType">
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<constant name="UNIFORM_TYPE_UNIFORM_BUFFER_DYNAMIC" value="10" enum="UniformType">
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Same as UNIFORM_TYPE_UNIFORM_BUFFER but for buffers created with BUFFER_CREATION_DYNAMIC_PERSISTENT_BIT.
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[b]Note:[/b] This flag is not available to GD users due to being too dangerous (i.e. wrong usage can result in visual glitches).
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It's exposed in case GD users receive a buffer created with such flag from Godot.
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</constant>
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<constant name="UNIFORM_TYPE_STORAGE_BUFFER_DYNAMIC" value="11" enum="UniformType">
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Same as UNIFORM_TYPE_STORAGE_BUFFER but for buffers created with BUFFER_CREATION_DYNAMIC_PERSISTENT_BIT.
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[b]Note:[/b] This flag is not available to GD users due to being too dangerous (i.e. wrong usage can result in visual glitches).
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It's exposed in case GD users receive a buffer created with such flag from Godot.
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</constant>
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<constant name="UNIFORM_TYPE_MAX" value="12" enum="UniformType">
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Represents the size of the [enum UniformType] enum.
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</constant>
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<constant name="RENDER_PRIMITIVE_POINTS" value="0" enum="RenderPrimitive">
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