[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@ -1043,7 +1043,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
assign_button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
SET_DRAG_FORWARDING_GCD(assign_button, EditorResourcePicker);
add_child(assign_button);
assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
assign_button->connect(SceneStringName(pressed), callable_mp(this, &EditorResourcePicker::_resource_selected));
assign_button->connect(SceneStringName(draw), callable_mp(this, &EditorResourcePicker::_button_draw));
assign_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));
@ -1061,7 +1061,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
edit_button = memnew(Button);
edit_button->set_flat(true);
edit_button->set_toggle_mode(true);
edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
edit_button->connect(SceneStringName(pressed), callable_mp(this, &EditorResourcePicker::_update_menu));
add_child(edit_button);
edit_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));