[Scene] Add SceneStringNames::pressed
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@ -1043,7 +1043,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
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assign_button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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SET_DRAG_FORWARDING_GCD(assign_button, EditorResourcePicker);
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add_child(assign_button);
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assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
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assign_button->connect(SceneStringName(pressed), callable_mp(this, &EditorResourcePicker::_resource_selected));
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assign_button->connect(SceneStringName(draw), callable_mp(this, &EditorResourcePicker::_button_draw));
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assign_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));
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@ -1061,7 +1061,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
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edit_button = memnew(Button);
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edit_button->set_flat(true);
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edit_button->set_toggle_mode(true);
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edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
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edit_button->connect(SceneStringName(pressed), callable_mp(this, &EditorResourcePicker::_update_menu));
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add_child(edit_button);
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edit_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));
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