[Scene] Add SceneStringNames::pressed
This commit is contained in:
@ -241,7 +241,7 @@ SceneCreateDialog::SceneCreateDialog() {
|
||||
|
||||
select_node_button = memnew(Button);
|
||||
hb->add_child(select_node_button);
|
||||
select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
|
||||
select_node_button->connect(SceneStringName(pressed), callable_mp(this, &SceneCreateDialog::browse_types));
|
||||
}
|
||||
|
||||
{
|
||||
@ -291,7 +291,7 @@ SceneCreateDialog::SceneCreateDialog() {
|
||||
validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog));
|
||||
validation_panel->set_accept_button(get_ok_button());
|
||||
|
||||
node_type_group->connect("pressed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
|
||||
node_type_group->connect(SceneStringName(pressed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
|
||||
scene_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
|
||||
root_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user