[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@ -241,7 +241,7 @@ SceneCreateDialog::SceneCreateDialog() {
select_node_button = memnew(Button);
hb->add_child(select_node_button);
select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
select_node_button->connect(SceneStringName(pressed), callable_mp(this, &SceneCreateDialog::browse_types));
}
{
@ -291,7 +291,7 @@ SceneCreateDialog::SceneCreateDialog() {
validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog));
validation_panel->set_accept_button(get_ok_button());
node_type_group->connect("pressed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
node_type_group->connect(SceneStringName(pressed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
scene_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
root_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));