Rename shader hint filter_anisotropy to filter_anisotropic

This commit is contained in:
Yuri Roubinsky
2021-12-15 22:12:38 +03:00
parent 1cbf3947d6
commit f0a58af12f
3 changed files with 17 additions and 17 deletions

View File

@ -214,8 +214,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
"FILTER_LINEAR_MIPMAP",
"FILTER_NEAREST_MIPMAP_ANISOTROPY",
"FILTER_LINEAR_MIPMAP_ANISOTROPY",
"FILTER_NEAREST_MIPMAP_ANISOTROPIC",
"FILTER_LINEAR_MIPMAP_ANISOTROPIC",
"REPEAT_ENABLE",
"REPEAT_DISABLE",
"SHADER_TYPE",
@ -328,8 +328,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_FILTER_LINEAR, "filter_linear" },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" },
{ TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" },
{ TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, "filter_nearest_mipmap_anisotropy" },
{ TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, "filter_linear_mipmap_anisotropy" },
{ TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, "filter_nearest_mipmap_anisotropic" },
{ TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, "filter_linear_mipmap_anisotropic" },
{ TK_REPEAT_ENABLE, "repeat_enable" },
{ TK_REPEAT_DISABLE, "repeat_disable" },
{ TK_SHADER_TYPE, "shader_type" },
@ -8106,10 +8106,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.filter = FILTER_NEAREST_MIPMAP;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
uniform2.filter = FILTER_LINEAR_MIPMAP;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPY) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPY;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPY) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPY;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
} else if (tk.type == TK_REPEAT_DISABLE) {
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
@ -9559,10 +9559,10 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (options.is_empty()) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_anisotropy");
options.push_back("filter_linear_mipmap_anisotropic");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropy");
options.push_back("filter_nearest_mipmap_anisotropic");
options.push_back("hint_albedo");
options.push_back("hint_anisotropy");
options.push_back("hint_black");