Add uint type support to visual shaders
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@ -20,16 +20,19 @@
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<constant name="OP_TYPE_INT" value="1" enum="OpType">
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An integer scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
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<constant name="OP_TYPE_UINT" value="2" enum="OpType">
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An unsigned integer scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="5" enum="OpType">
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<constant name="OP_TYPE_MAX" value="6" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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