Add uint type support to visual shaders

This commit is contained in:
Yuri Rubinsky
2022-12-27 20:49:11 +03:00
parent b14f7aa9f9
commit f101add78b
15 changed files with 898 additions and 50 deletions

View File

@ -20,16 +20,19 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
<constant name="OP_TYPE_UINT" value="2" enum="OpType">
An unsigned integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
<constant name="OP_TYPE_MAX" value="6" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>