WIP CameraEffects implementation (bokeh not working for now)
This commit is contained in:
@ -43,12 +43,25 @@ void WorldEnvironment::_notification(int p_what) {
|
||||
add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
if (camera_effects.is_valid()) {
|
||||
if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
|
||||
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world()->set_camera_effects(camera_effects);
|
||||
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
} else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
|
||||
|
||||
if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
|
||||
get_viewport()->find_world()->set_environment(Ref<Environment>());
|
||||
remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
if (camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
|
||||
get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
|
||||
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -77,6 +90,31 @@ Ref<Environment> WorldEnvironment::get_environment() const {
|
||||
return environment;
|
||||
}
|
||||
|
||||
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
|
||||
|
||||
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
|
||||
get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
|
||||
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
//clean up
|
||||
}
|
||||
|
||||
camera_effects = p_camera_effects;
|
||||
if (is_inside_tree() && camera_effects.is_valid()) {
|
||||
if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
|
||||
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world()->set_camera_effects(camera_effects);
|
||||
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
update_configuration_warning();
|
||||
}
|
||||
|
||||
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
|
||||
|
||||
return camera_effects;
|
||||
}
|
||||
|
||||
String WorldEnvironment::get_configuration_warning() const {
|
||||
|
||||
if (!environment.is_valid()) {
|
||||
@ -106,6 +144,10 @@ void WorldEnvironment::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
|
||||
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
|
||||
ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
|
||||
}
|
||||
|
||||
WorldEnvironment::WorldEnvironment() {
|
||||
|
||||
Reference in New Issue
Block a user