Fix some wrong descriptions in the docs
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@ -390,7 +390,7 @@
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Repeat flags for the texture. See [enum TextureFilter] for options.
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</member>
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<member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0">
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If [code]true[/code], transparency is enabled on the body. Some transparency modes will disable shadow casting. Any transparency mode other than Disabled has a greater performance impact compared to opaque rendering. See also [member blend_mode].
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The material's transparency mode. Some transparency modes will disable shadow casting. Any transparency mode other than [constant TRANSPARENCY_DISABLED] has a greater performance impact compared to opaque rendering. See also [member blend_mode].
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</member>
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<member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false">
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If [code]true[/code], enables parts of the shader required for [GPUParticles3D] trails to function. This also requires using a mesh with appropriate skinning, such as [RibbonTrailMesh] or [TubeTrailMesh]. Enabling this feature outside of materials used in [GPUParticles3D] meshes will break material rendering.
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