Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes

This commit is contained in:
clayjohn
2024-12-13 11:26:35 -08:00
parent 7f5c469292
commit f2a993aa1d
6 changed files with 6 additions and 4 deletions

View File

@ -96,6 +96,7 @@
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
[b]Note:[/b] This can be very expensive if set to a high number as it requires running the particle shader a number of times equal to the [member fixed_fps] (or 30, if [member fixed_fps] is 0) for every second. In extreme cases it can even lead to a GPU crash due to the volume of work done in a single frame.
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticleProcessMaterial] or a [ShaderMaterial].