Fixed uninitialized memory bug in voxelizer
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@ -969,7 +969,7 @@ PoolVector<int> Voxelizer::get_giprobe_level_cell_count() const {
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level_count.resize(cell_subdiv + 1); //remember, always x+1 levels for x subdivisions
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{
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PoolVector<int>::Write w = level_count.write();
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for (int i = 0; i < cell_subdiv; i++) {
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for (int i = 0; i < cell_subdiv + 1; i++) {
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w[i] = 0;
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}
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