diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index c620c5fd5c8..6b4a00f6171 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -1362,7 +1362,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref &p_event) { if (camera_override) { if (node_select_type == NODE_TYPE_2D) { - if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) { + if (panner->gui_input(p_event, Rect2(Vector2(), root->get_visible_rect().get_size()))) { return; } } else if (node_select_type == NODE_TYPE_3D) { @@ -1821,8 +1821,9 @@ void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_n } void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref p_event) { - view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom; - view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom; + Vector2 scroll = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_scroll_vec); + view_2d_offset.x -= scroll.x / view_2d_zoom; + view_2d_offset.y -= scroll.y / view_2d_zoom; _update_view_2d(); }