Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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@ -127,7 +127,6 @@ void TextureRect::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
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ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
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ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
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ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
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@ -160,13 +159,13 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
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}
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if (texture.is_valid()) {
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texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
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texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
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}
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texture = p_tex;
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if (texture.is_valid()) {
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texture->connect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
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texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
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}
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update();
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