Gave billboarded sprites and labels more fitting AABBs
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@ -620,6 +620,24 @@ void Label3D::_shape() {
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offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
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offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
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}
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}
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switch (get_billboard_mode()) {
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case StandardMaterial3D::BILLBOARD_ENABLED: {
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real_t size_new = MAX(Math::abs(aabb.position.x), (aabb.position.x + aabb.size.x));
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size_new = MAX(size_new, MAX(Math::abs(aabb.position.y), (aabb.position.y + aabb.size.y)));
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aabb.position = Vector3(-size_new, -size_new, -size_new);
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aabb.size = Vector3(size_new * 2.0, size_new * 2.0, size_new * 2.0);
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} break;
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case StandardMaterial3D::BILLBOARD_FIXED_Y: {
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real_t size_new = MAX(Math::abs(aabb.position.x), (aabb.position.x + aabb.size.x));
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aabb.position.x = -size_new;
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aabb.position.z = -size_new;
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aabb.size.x = size_new * 2.0;
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aabb.size.z = size_new * 2.0;
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} break;
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default:
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break;
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}
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for (const KeyValue<SurfaceKey, SurfaceData> &E : surfaces) {
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for (const KeyValue<SurfaceKey, SurfaceData> &E : surfaces) {
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Array mesh_array;
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Array mesh_array;
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mesh_array.resize(RS::ARRAY_MAX);
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mesh_array.resize(RS::ARRAY_MAX);
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@ -243,6 +243,27 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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}
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switch (get_billboard_mode()) {
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case StandardMaterial3D::BILLBOARD_ENABLED: {
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real_t size_new = MAX(Math::abs(final_rect.position.x) * px_size, (final_rect.position.x + final_rect.size.x) * px_size);
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size_new = MAX(size_new, MAX(Math::abs(final_rect.position.y) * px_size, (final_rect.position.y + final_rect.size.y) * px_size));
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aabb_new.position = Vector3(-size_new, -size_new, -size_new);
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aabb_new.size = Vector3(size_new * 2.0, size_new * 2.0, size_new * 2.0);
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} break;
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case StandardMaterial3D::BILLBOARD_FIXED_Y: {
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real_t size_new = MAX(Math::abs(final_rect.position.x) * px_size, (final_rect.position.x + final_rect.size.x) * px_size);
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if (ax == Vector3::AXIS_Y) {
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size_new = MAX(size_new, MAX(Math::abs(final_rect.position.y) * px_size, (final_rect.position.y + final_rect.size.y) * px_size));
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}
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aabb_new.position.x = -size_new;
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aabb_new.position.z = -size_new;
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aabb_new.size.x = size_new * 2.0;
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aabb_new.size.z = size_new * 2.0;
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} break;
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default:
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break;
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}
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RID mesh_new = get_mesh();
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RID mesh_new = get_mesh();
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RS::get_singleton()->mesh_surface_update_vertex_region(mesh_new, 0, 0, vertex_buffer);
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RS::get_singleton()->mesh_surface_update_vertex_region(mesh_new, 0, 0, vertex_buffer);
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RS::get_singleton()->mesh_surface_update_attribute_region(mesh_new, 0, 0, attribute_buffer);
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RS::get_singleton()->mesh_surface_update_attribute_region(mesh_new, 0, 0, attribute_buffer);
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