Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
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@ -34,7 +34,7 @@
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#include "core/math/vector2.h"
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#include "core/typedefs.h"
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static inline float undenormalise(volatile float f) {
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static inline float undenormalize(volatile float f) {
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union {
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uint32_t i;
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float f;
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@ -101,9 +101,9 @@ struct AudioFrame {
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r /= p_sample;
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}
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_ALWAYS_INLINE_ void undenormalise() {
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l = ::undenormalise(l);
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r = ::undenormalise(r);
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_ALWAYS_INLINE_ void undenormalize() {
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l = ::undenormalize(l);
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r = ::undenormalize(r);
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}
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_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
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@ -815,7 +815,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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return;
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}
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// As we have reached here there are no singularities so we can handle normally.
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double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalise.
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double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalize.
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if (Math::abs(s) < CMP_EPSILON) {
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// Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
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